.product-quantity-input { display: none !important; } .sqs-add-to-cart-button-wrapper { display: none !important; } .ProductItem-product-price { display: none !important; }
0
Skip to Content
Black Communication & Technology Lab
Black Communication & Technology Lab
Home
About
What We Do
Who We Are
Events
Upcoming
Programming
Events Archive
Disco Co(Lab)s
About Disco Co(Labs)
Automating Black Joy
Black Homeplaces
Black Digital Migration
Previous CoLabs
Media
Blog
Podcast
Videos
Resources
Library
Black Communication & Technology Lab
Black Communication & Technology Lab
Home
About
What We Do
Who We Are
Events
Upcoming
Programming
Events Archive
Disco Co(Lab)s
About Disco Co(Labs)
Automating Black Joy
Black Homeplaces
Black Digital Migration
Previous CoLabs
Media
Blog
Podcast
Videos
Resources
Library
Home
Folder: About
Back
What We Do
Who We Are
Folder: Events
Back
Upcoming
Programming
Events Archive
Folder: Disco Co(Lab)s
Back
About Disco Co(Labs)
Automating Black Joy
Black Homeplaces
Black Digital Migration
Previous CoLabs
Folder: Media
Back
Blog
Podcast
Videos
Folder: Resources
Back
Library
The BCaT Library Intersectional Tech: Black Users in Digital Gaming
interectional tech.jpg Image 1 of
interectional tech.jpg
interectional tech.jpg

Intersectional Tech: Black Users in Digital Gaming

$0.00

By Kishonna L. Gray and Anita Sarkeesian

Synopsis:

In Intersectional Tech: Black Users in Digital Gaming, Kishonna L. Gray interrogates blackness in gaming at the intersections of race, gender, sexuality, and (dis)ability. Situating her argument within the context of the concurrent, seemingly unrelated events of Gamergate and the Black Lives Matter movement, Gray highlights the inescapable chains that bind marginalized populations to stereotypical frames and limited narratives in video games. Intersectional Tech explores the ways that the multiple identities of black gamers―some obvious within the context of games, some more easily concealed―affect their experiences of gaming.

The normalization of whiteness and masculinity in digital culture inevitably leads to isolation, exclusion, and punishment of marginalized people. Yet, Gray argues, we must also examine the individual struggles of prejudice, discrimination, and microaggressions within larger institutional practices that sustain the oppression. These “new” racisms and a complementary colorblind ideology are a kind of digital Jim Crow, a new mode of the same strategies of oppression that have targeted black communities throughout American history.

Drawing on extensive interviews that engage critically with identity development and justice issues in gaming, Gray explores the capacity for gaming culture to foster critical consciousness, aid in participatory democracy, and effect social change. Intersectional Tech is rooted in concrete situations of marginalized members within gaming culture. It reveals that despite the truths articulated by those who expose the sexism, racism, misogyny, and homophobia that are commonplace within gaming communities, hegemonic narratives continue to be privileged. This text, in contrast, centers the perspectives that are often ignored and provides a critical corrective to notions of gaming as a predominantly white and male space.

Interested in reading?

Check out this book using our BCaT library book form.

Quantity:
Add To Cart

By Kishonna L. Gray and Anita Sarkeesian

Synopsis:

In Intersectional Tech: Black Users in Digital Gaming, Kishonna L. Gray interrogates blackness in gaming at the intersections of race, gender, sexuality, and (dis)ability. Situating her argument within the context of the concurrent, seemingly unrelated events of Gamergate and the Black Lives Matter movement, Gray highlights the inescapable chains that bind marginalized populations to stereotypical frames and limited narratives in video games. Intersectional Tech explores the ways that the multiple identities of black gamers―some obvious within the context of games, some more easily concealed―affect their experiences of gaming.

The normalization of whiteness and masculinity in digital culture inevitably leads to isolation, exclusion, and punishment of marginalized people. Yet, Gray argues, we must also examine the individual struggles of prejudice, discrimination, and microaggressions within larger institutional practices that sustain the oppression. These “new” racisms and a complementary colorblind ideology are a kind of digital Jim Crow, a new mode of the same strategies of oppression that have targeted black communities throughout American history.

Drawing on extensive interviews that engage critically with identity development and justice issues in gaming, Gray explores the capacity for gaming culture to foster critical consciousness, aid in participatory democracy, and effect social change. Intersectional Tech is rooted in concrete situations of marginalized members within gaming culture. It reveals that despite the truths articulated by those who expose the sexism, racism, misogyny, and homophobia that are commonplace within gaming communities, hegemonic narratives continue to be privileged. This text, in contrast, centers the perspectives that are often ignored and provides a critical corrective to notions of gaming as a predominantly white and male space.

Interested in reading?

Check out this book using our BCaT library book form.

By Kishonna L. Gray and Anita Sarkeesian

Synopsis:

In Intersectional Tech: Black Users in Digital Gaming, Kishonna L. Gray interrogates blackness in gaming at the intersections of race, gender, sexuality, and (dis)ability. Situating her argument within the context of the concurrent, seemingly unrelated events of Gamergate and the Black Lives Matter movement, Gray highlights the inescapable chains that bind marginalized populations to stereotypical frames and limited narratives in video games. Intersectional Tech explores the ways that the multiple identities of black gamers―some obvious within the context of games, some more easily concealed―affect their experiences of gaming.

The normalization of whiteness and masculinity in digital culture inevitably leads to isolation, exclusion, and punishment of marginalized people. Yet, Gray argues, we must also examine the individual struggles of prejudice, discrimination, and microaggressions within larger institutional practices that sustain the oppression. These “new” racisms and a complementary colorblind ideology are a kind of digital Jim Crow, a new mode of the same strategies of oppression that have targeted black communities throughout American history.

Drawing on extensive interviews that engage critically with identity development and justice issues in gaming, Gray explores the capacity for gaming culture to foster critical consciousness, aid in participatory democracy, and effect social change. Intersectional Tech is rooted in concrete situations of marginalized members within gaming culture. It reveals that despite the truths articulated by those who expose the sexism, racism, misogyny, and homophobia that are commonplace within gaming communities, hegemonic narratives continue to be privileged. This text, in contrast, centers the perspectives that are often ignored and provides a critical corrective to notions of gaming as a predominantly white and male space.

Interested in reading?

Check out this book using our BCaT library book form.

Black Communication and Technology Lab

Sustaining a new generation of scholars and scholarship in Black studies.

contact info

bcat@umd.edu

University of Maryland
Department of Communication
Skinner Building, Room 3115
4300 Chapel Ln.
College Park, MD 20742